package ai;

public class Node {

    private float utilityValue;
    private int level;
    private State state;

    public Node(int level, State state) {
        this.level = level;
        this.state = state;
    }

    public float getUtilityValue() {
        return utilityValue;
    }

    public int getLevel() {
        return level;
    }

    public State getState() {
        return state;
    }

    public void setUtilityValue(float utilityValue) {
        this.utilityValue = utilityValue;
    }
}
